Source code for spinnman.spalloc.spalloc_state

# Copyright (c) 2021 The University of Manchester
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from enum import IntEnum


[docs]class SpallocState(IntEnum): """ The possible states of a Spalloc Job. Jobs start as `QUEUED`, then move to `POWER` once they've been allocated. Once the job's boards have been switched on and the hardware stabilised, the job moves to state `READY`. (It goes back to `POWER` if you tell it to switch off or on; this is not recommended.) Finally, it goes to `DESTROYED` once the job is completed in any way. The `UNKNOWN` state is used when something odd is going on. It should normally be ignored. """ #: The job is in an unknown state. UNKNOWN = 0 #: The job is queued waiting for allocation. QUEUED = 1 #: The job is queued waiting for boards to power on or off. POWER = 2 #: The job is ready for user code to run on it. READY = 3 #: The job has been destroyed. DESTROYED = 4